June 21, 2012 9:55 PM
Tekken development team to make next Super Smash Bros.
During Nintendo’s streaming-video series, Nintendo Direct, the Japanese publisher announced that Namco Bandai will be primarily responsible for the development of the next Super Smash Bros. game which it is developing simultaneously for the Wii U and the 3DS. Nintendo’s Masahiro Sakurai, who was the lead producer on the previous Smash Bros. games, will return to take the reins on this production.
“The prototype prepared by Namco Bandai Studios’ special team looks pretty good, and it’s working great,” Sakurai wrote in a statement on Nintendo.com. He stressed that the game is only just now entering development, so fans are going to have to be patient.
Hello, I'm Masahiro Sakurai, the director of the Super Smash Bros. series.
It's my personal belief that the only time a creative product really resonates is in that first moment when it's actually in front of you.
With that said, I've realized that if we keep the new Super Smash Bros. title's development structure secret, it'll only create more and more speculation, and I won't be able to develop the game with any freedom. That's why I've decided to announce this news right now, even though it's still very early on.
Hello, everyone. I'm Masaya Kobayashi of NAMCO BANDAI Studios. I'm so honored to be able to join the Smash Bros. team--that globally popular series of which Japan is particularly proud—and to work alongside of Mr. Sakurai.
In order to make Mr. Sakurai proud, we will take on this project with NAMCO BANDAI's best staff! Yoshito Higuchi, the producer and the director of the "Tales" series, Tetsuya Akatsuka, producer and director of "Mobile Suit Gundam: Extreme Vs.," the art director/sound director of the "SoulCalibur" series, as well as the main development team staff from the "TEKKEN" series…and that's just for starters. All the top creators from NAMCO BANDAI are gathered here to create a never-before-seen dream team for this project. We will fully utilize our experience and knowledge in action/fighting game development, technical capability, and organizational strength, and we hereby promise you that we will develop the best and most powerful "Super Smash Bros." title ever! Don't miss it!