Sony has reportedly patented technology that will prevent the use of second hand games on consoles.
According to NeoGAF member gofreak, the patent application was filed on 9 December 2012 by Sony Computer Entertainment Japan, and will work by linking individual game discs to a user's account without requiring a network connection meaning any future attempt to use this disc on another user's console won't work.
The patent explains that games will come with contactless tags that will be read by your console in much the same way as modern bank cards. When a disc is first used, the disc ID and player ID will be stored on the tag. Every time the disc is used in future, the tag will check if the two ID’s match up and, if not, then the disc won’t work.
The document goes on to explain that such a device is part of Sony's ongoing efforts to deter second-hand games sales, and is a far simpler solution than always-on DRM or passwords.
It's worth noting that Sony has not confirmed the existence of the device, and the patent doesn't state what machine it will be used in, with later paragraphs also mentioning accessories and peripherals.
It does raise some concerns though. Firstly, the impact on game rental stores would be catastrophic as surely this means they'd no longer be able to do business? Given publishers' usual desire to keep retailers sweet by not undercutting them on prices and the like, this would be an unusual move.
There's also the issue of what happens should your console break and need replacing, or if you have more than one console. Will the games be linked to your PSN account, meaning they can still be used, or the console, meaning an entire new library of titles would need to be purchased?
http://www.ign.com/articles/2013/01/03/report-new-sony-patent-blocks-second-hand-games
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0 • Wack Feelings Nosign Cosign Ether GOAT LOL •Already been announced for next Xbox. Sony followed suit
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4 • Wack Feelings Nosign Cosign 3Ether GOAT 1LOL •Sucks for both parties.
With the exception of Nintendo, game companies like to keep churning out bleeding edge tech but then complain about how they aren't turning a profit due to used games.
God of War did dumb numbers on PS2 near its end. Halo 4 did $200 million on eight-year-old tech in a day or some shit. Last of Us is probably about to do similar on PS3. You mean to tell me these are fluke occurrences? Halo 5 will do retarded numbers in 2014 on 360 or 720 or 1080. The only difference is that a bigger percentage will be profit instead of recouping dev costs for super tech.
Fact of the matter is, game companies don't turn the profits they want because their business model is wack as fuck.
You can't go borderline broke to design on the latest and greatest tech, get mad when people don't buy enough of your work to turn a profit, and then penalize the people who bought it by telling them, "You're just leasing the product. I still own it" to strong arm more people into buying it.
The people who would've copped for $20 will find something else to buy while waiting for the price to drop, and if it takes too long for the price to drop, will probably forget all together. The game companies are still losing money, but now they're taking Mom-and-Pop used game shops out with them on some fuck shit.
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3 • Wack Feelings Nosign 2Cosign Ether 1GOAT LOL •GOAT for the sig. Didn't read shit no offense
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3 • Wack Feelings Nosign 1Cosign Ether GOAT 2LOL •they should just leave things how they are. at the best if these game companies wanna try and make their money off of used games then just use the that online pass you have to buy if its used.
i mean a lot of these games don't come with demos. people aren't gonna wanna take that risk. i know i'm not esp. if its a new game. so what happens if you buy a game and don't like it. shit i guess you're stuck with it. can't trade it in nor sell it to anyone else
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3 • Wack Feelings Nosign 3Cosign Ether GOAT LOL •im not takin 60 dollar chances on new games.
every purchase I have made has been dude to gettin to try the game out on gamefly first but this new shit is about to ruin all that
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