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The Official 'Tom Clancy's The Division' Thread

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Replies

  • ethosethos Posts: 1,745 ✭✭✭✭✭
    Will Munny wrote: »
    How come I go in the DZ and there's nobody else in it sometimes?

    Because each time you go in you are put in a instance. If someone joins your team it could force you to switch to another server. Sometimes the servers are full and you could be in a server and you will see a message saying server transition.


    All gold everything. Dont let me see yall in the DZ. Gonna get got for your wares.

    Plat plat!

    ;-)
    Every disappointment is a blessing in disguise....

    Causes and effects are not real, but are habits of our mind to make sense of the observation that A often occurs together with or slightly before B. All we can observe are correlations, not causations; from which we make inductive inferences.
    Will Munnyqawshun
  • Bcotton5Bcotton5 Posts: 51,714 ✭✭✭✭✭
    Will munny you gotta delete me and add me again we got some kinda glitch
  • 1CK1S1CK1S Posts: 27,472 ✭✭✭✭✭
    I don't have dreams I have goals. Dreams are what you have when you are sleep. Goals are what you strive to reach when you are awake!
  • 1CK1S1CK1S Posts: 27,472 ✭✭✭✭✭
    2IQef2y.jpg

    Not sure if you have to be a 30, but if not you boys better eat be Ubisoft fixes this patch.
    I don't have dreams I have goals. Dreams are what you have when you are sleep. Goals are what you strive to reach when you are awake!
  • kzzlkzzl Posts: 7,528 ✭✭✭✭✭
    1CK1S wrote: »
    2IQef2y.jpg

    Not sure if you have to be a 30, but if not you boys better eat be Ubisoft fixes this patch.

    Yeah, I did this for the Russian Consulate mission yesterday. Had to be 12 or more people running it with me. Did challenge mode 6 times till I said enough.
    1CK1S
  • 1CK1S1CK1S Posts: 27,472 ✭✭✭✭✭
    The Division - Update 1.1 Patch Notes [Incursions, Loot Trading, Gear Sets, New Weapons]

    NEW FEATURES

    Falcon Lost

    Falcon Lost is a new incursion available in the Stuyvesant area
    You must be level 30 and have completed the mission "General Assembly" to access this mission
    The encounter is balanced for 4 players with high level gear

    Gear Sets

    Gear set equipment can be found by completing the most challenging activities in Manhattan
    Collecting and wearing gear sets grant powerful stat bonuses and talents
    Gear sets of varying gear scores can be found for many playstyles. Find the set that best suits yours.

    “Tactician's Authority” – enhances electronics and support capabilities
    “Striker's Battlegear” – provide bonuses for assault capabilities
    “Sentry's Call” – enhances marksman capabilities
    “Path of the Nomad” – provides bonuses for lone wanderers

    Trading

    Items dropped by enemies can be shared with other players
    Trade items by dropping them as loot from your inventory, so players in your group can pick them up
    You can only share items for during the first 2 hours after you have acquired them
    Items can only be shared with players who are currently in your group and who were also in your group when the item was originally dropped

    Assignments

    Assignments are automatically obtained when you log in and can be tracked from the map via the menu called “Mission Overview”
    Assignments are available for a limited time (24h for Daily Assignments and 7 days for Weekly Assignments), after which, they will be replaced by different assignments
    Assignments come in different categories:
    Combat
    Dark Zone
    Crafting
    Most assignments can be completed while playing alone but some will require enlisting other agent’s assistance to complete

    Dark Zone Supply Drops

    Dark Zone Supply Drops are a global event where the Strategic Homeland Defense agency airdrops multiple supply caches to assist Division agents
    Supply drops will occur multiple times over the course the day
    The supply drops will contain non-contaminated gear of all types that will be ready to use without the need for extraction
    These supply drops will be heavily sought after by other agents and enemy factions that roam the Dark Zone, so be ready for resistance

    Gear Score

    Every non-vanity gear piece that can be found when your agent is level 30 has a Gear Score value. The higher an item’s Gear Score, the stronger the item
    The overall Gear Score of your agent can be seen in your main menu next to your player level. Gear Score indicates the advancement of an agent
    Other agents’ Gear Scores are displayed next to their health bars
    Improving your gear and increasing your overall Gear Score will grant your agent access to the most dangerous high-end challenges

    Group Spectator Camera

    The Group Spectator Cam lets players spectate members of their group while waiting to be revived or the entire group to be down
    Players can use RB/LB, R1/L1 or Q/E keys to switch between group members

    New High-End Named Weapons

    Added new High-End named weapons:
    Warlord: Assault Rifle
    Valkyria: Submachine gun
    (Historian: Marksman Rifle) Please note that while the Historian will be implemented in the game with this update, it will not be acquirable in-game until update 1.2

    GAME CHANGES

    Gameplay

    Turret skill can no longer suppress enemy NPCs, as this allowed named NPCs to be defeated too easily
    Recalibrating High-End items will now cost normal Credits instead of Phoenix

    Credits

    Phoenix Credits drop have been increased on lvl 31 and 32 named enemies:
    Level 30: 1-3 Phoenix Credits
    Level 31: 2-4 Phoenix Credits
    Level 32: 3-5 Phoenix Credits

    Dark Zone

    The vendor in the Church Safe House will now sell items in Dark Zone Funds instead of Phoenix Credits
    Ranks requirements for Superior and High-End quality items at the Dark Zone Vendors have been adjusted:
    Superior (Purple) items: Rank 15 instead of 30
    High-End (Gold) level 30 (Gear Score 163): Rank 25 instead of 50
    High-End (Gold) level 31 (Gear Score 182): Rank 40 instead of 50
    Added a new Dark Zone bracket for characters with Gear Score 160+

    Crafting

    Increased costs for converting crafting materials and crafting High-End items:
    10 Standard (Green) materials instead of 5 to craft 1 Specialized (Blue) material
    15 Specialized (Blue) materials instead of 5 to craft 1 High-End (Gold) material
    10 High-End (Gold) materials instead of 8 to craft 1 lvl 31 High-End (Gold) item
    Changed deconstruction yield of Standard (Green) and High-End (Gold) items:
    Deconstructing a Standard (Green) item yields 1 Standard material instead of 2
    Deconstructing a High-End (Gold) item yields 1 High-End material instead of 2
    Added new level 31 and 32 High-End items Blueprints to Vendors
    Removed Division Tech requirements from some level 31 High-End Blueprints

    User Interface

    Added gamepad deadzone calibration in settings menu (all platforms)

    BUG FIXES

    Fixed a bug that could prevent characters from accessing the game if they had too many items in their inventory
    Fixed a bug where sometimes the weapon talents would not activate if the player has the exact stat requirements
    Fixed a bug where players could exit the Dark Zone on East 43rd street
    Reloading stripper clips is now correctly interrupted by firing the weapon (marksman rifles and shotguns)
    Fixed an issue where buying a weapon with a pre-attached scope using the buy and equip feature sometimes caused the scope to un-equip
    Fixed an exploit where players could shoot through corners of covers
    Fixed a number of locations where NPCs could shoot through walls
    Fixed an exploit where players could ignore the fire rate of certain weapons
    Fixed some locations where players would get stuck in Queen Tunnel Camp mission
    Fixed various prop collisions so that players no longer become stuck
    Fixed a bug where the final cut scenes would unlock before the final missions were completed
    Fixed a bug where the Water Supply side mission would not activate
    Fixed an issue where the Morphine Supply side mission sometimes would not complete
    Players no longer receive too much XP for completing the Morphine Supply side mission
    The buff from Smart Cover no longer stacks if multiple teammates are using it on the same piece of cover
    Fixed some bugs where deployable skills would not activate under certain circumstances
    Fixed a bug where voice chat volume indicators would overlap in the group UI frame
    Fixed a bug where receiving a group invite via Matchmaking would sometimes not show up on the screen
    Fixed a bug where the dead teammate icon would turn into a blue dot instead of a red cross if the players were too far away from each other
    Fixed an issue where a player would be unable to inspect the appearance of his/her character while changing outfits
    Fixed some UI elements for mission overview frame and adjusted some of the misaligned icons
    Corrected the colors for the appearance items in the Mission rewards list
    NPC’s will no longer ignore the player while they are attempting to interact with props (arming/disarming bombs)
    Fixed a bug where a NPC would sometimes not leave its spawn area during the Morphine Supply side mission
    Fixed a bug where NPC’s would sometimes not respawn at one of the landmarks in the Dark Zone
    Several clipping issues have been fixed with various appearance items
    Some tooltips have been updated with more clear information
    And many more
    I don't have dreams I have goals. Dreams are what you have when you are sleep. Goals are what you strive to reach when you are awake!
    ethos
  • 1CK1S1CK1S Posts: 27,472 ✭✭✭✭✭
    PC specific

    Added new resolution scaling and lighting options
    Added support for reporting players on PC. Players can now type in chat /report
    Improvements to resolution detection and switching between display modes
    Fixed some issues with camera movement while using Tobii Eye Tracker
    Fixed screen look for minimap when using Tobii Eye Tracker
    Fixed several issues with Logitech peripherals
    Fixed several graphic issues due to dual monitor display
    Fixed an issue where players could move UI elements out of the visible screen area
    I don't have dreams I have goals. Dreams are what you have when you are sleep. Goals are what you strive to reach when you are awake!
  • ethosethos Posts: 1,745 ✭✭✭✭✭
    edited April 2016
    1CK1S wrote: »
    The Division - Update 1.1 Patch Notes [Incursions, Loot Trading, Gear Sets, New Weapons]

    NEW FEATURES

    Falcon Lost

    Falcon Lost is a new incursion available in the Stuyvesant area
    You must be level 30 and have completed the mission "General Assembly" to access this mission
    The encounter is balanced for 4 players with high level gear

    Gear Sets

    Gear set equipment can be found by completing the most challenging activities in Manhattan
    Collecting and wearing gear sets grant powerful stat bonuses and talents
    Gear sets of varying gear scores can be found for many playstyles. Find the set that best suits yours.

    “Tactician's Authority” – enhances electronics and support capabilities
    “Striker's Battlegear” – provide bonuses for assault capabilities
    “Sentry's Call” – enhances marksman capabilities
    “Path of the Nomad” – provides bonuses for lone wanderers

    Trading

    Items dropped by enemies can be shared with other players
    Trade items by dropping them as loot from your inventory, so players in your group can pick them up
    You can only share items for during the first 2 hours after you have acquired them
    Items can only be shared with players who are currently in your group and who were also in your group when the item was originally dropped

    Assignments

    Assignments are automatically obtained when you log in and can be tracked from the map via the menu called “Mission Overview”
    Assignments are available for a limited time (24h for Daily Assignments and 7 days for Weekly Assignments), after which, they will be replaced by different assignments
    Assignments come in different categories:
    Combat
    Dark Zone
    Crafting
    Most assignments can be completed while playing alone but some will require enlisting other agent’s assistance to complete

    Dark Zone Supply Drops

    Dark Zone Supply Drops are a global event where the Strategic Homeland Defense agency airdrops multiple supply caches to assist Division agents
    Supply drops will occur multiple times over the course the day
    The supply drops will contain non-contaminated gear of all types that will be ready to use without the need for extraction
    These supply drops will be heavily sought after by other agents and enemy factions that roam the Dark Zone, so be ready for resistance

    Gear Score

    Every non-vanity gear piece that can be found when your agent is level 30 has a Gear Score value. The higher an item’s Gear Score, the stronger the item
    The overall Gear Score of your agent can be seen in your main menu next to your player level. Gear Score indicates the advancement of an agent
    Other agents’ Gear Scores are displayed next to their health bars
    Improving your gear and increasing your overall Gear Score will grant your agent access to the most dangerous high-end challenges

    Group Spectator Camera

    The Group Spectator Cam lets players spectate members of their group while waiting to be revived or the entire group to be down
    Players can use RB/LB, R1/L1 or Q/E keys to switch between group members

    New High-End Named Weapons

    Added new High-End named weapons:
    Warlord: Assault Rifle
    Valkyria: Submachine gun
    (Historian: Marksman Rifle) Please note that while the Historian will be implemented in the game with this update, it will not be acquirable in-game until update 1.2

    GAME CHANGES

    Gameplay

    Turret skill can no longer suppress enemy NPCs, as this allowed named NPCs to be defeated too easily
    Recalibrating High-End items will now cost normal Credits instead of Phoenix

    Credits

    Phoenix Credits drop have been increased on lvl 31 and 32 named enemies:
    Level 30: 1-3 Phoenix Credits
    Level 31: 2-4 Phoenix Credits
    Level 32: 3-5 Phoenix Credits

    Dark Zone

    The vendor in the Church Safe House will now sell items in Dark Zone Funds instead of Phoenix Credits
    Ranks requirements for Superior and High-End quality items at the Dark Zone Vendors have been adjusted:
    Superior (Purple) items: Rank 15 instead of 30
    High-End (Gold) level 30 (Gear Score 163): Rank 25 instead of 50
    High-End (Gold) level 31 (Gear Score 182): Rank 40 instead of 50
    Added a new Dark Zone bracket for characters with Gear Score 160+

    Crafting

    Increased costs for converting crafting materials and crafting High-End items:
    10 Standard (Green) materials instead of 5 to craft 1 Specialized (Blue) material
    15 Specialized (Blue) materials instead of 5 to craft 1 High-End (Gold) material
    10 High-End (Gold) materials instead of 8 to craft 1 lvl 31 High-End (Gold) item
    Changed deconstruction yield of Standard (Green) and High-End (Gold) items:
    Deconstructing a Standard (Green) item yields 1 Standard material instead of 2
    Deconstructing a High-End (Gold) item yields 1 High-End material instead of 2
    Added new level 31 and 32 High-End items Blueprints to Vendors
    Removed Division Tech requirements from some level 31 High-End Blueprints

    User Interface

    Added gamepad deadzone calibration in settings menu (all platforms)

    BUG FIXES

    Fixed a bug that could prevent characters from accessing the game if they had too many items in their inventory
    Fixed a bug where sometimes the weapon talents would not activate if the player has the exact stat requirements
    Fixed a bug where players could exit the Dark Zone on East 43rd street
    Reloading stripper clips is now correctly interrupted by firing the weapon (marksman rifles and shotguns)
    Fixed an issue where buying a weapon with a pre-attached scope using the buy and equip feature sometimes caused the scope to un-equip
    Fixed an exploit where players could shoot through corners of covers
    Fixed a number of locations where NPCs could shoot through walls
    Fixed an exploit where players could ignore the fire rate of certain weapons
    Fixed some locations where players would get stuck in Queen Tunnel Camp mission
    Fixed various prop collisions so that players no longer become stuck
    Fixed a bug where the final cut scenes would unlock before the final missions were completed
    Fixed a bug where the Water Supply side mission would not activate
    Fixed an issue where the Morphine Supply side mission sometimes would not complete
    Players no longer receive too much XP for completing the Morphine Supply side mission
    The buff from Smart Cover no longer stacks if multiple teammates are using it on the same piece of cover
    Fixed some bugs where deployable skills would not activate under certain circumstances
    Fixed a bug where voice chat volume indicators would overlap in the group UI frame
    Fixed a bug where receiving a group invite via Matchmaking would sometimes not show up on the screen
    Fixed a bug where the dead teammate icon would turn into a blue dot instead of a red cross if the players were too far away from each other
    Fixed an issue where a player would be unable to inspect the appearance of his/her character while changing outfits
    Fixed some UI elements for mission overview frame and adjusted some of the misaligned icons
    Corrected the colors for the appearance items in the Mission rewards list
    NPC’s will no longer ignore the player while they are attempting to interact with props (arming/disarming bombs)
    Fixed a bug where a NPC would sometimes not leave its spawn area during the Morphine Supply side mission
    Fixed a bug where NPC’s would sometimes not respawn at one of the landmarks in the Dark Zone
    Several clipping issues have been fixed with various appearance items
    Some tooltips have been updated with more clear information
    And many more

    Damn.. that increase and decrease in materials from crafting is a lil worrying. I already be low on materials as is..
    Every disappointment is a blessing in disguise....

    Causes and effects are not real, but are habits of our mind to make sense of the observation that A often occurs together with or slightly before B. All we can observe are correlations, not causations; from which we make inductive inferences.
    not_osirus_jenkinsThe Recipe
  • #1hiphopjunki3#1hiphopjunki3 Posts: 3,518 ✭✭✭✭✭
    I'm going to have to team up with some of you guys in here. most of my homies on the west coast and it's hard getting online when they are on.

    Who got PS4?
  • The RecipeThe Recipe Posts: 10,507 ✭✭✭✭✭
    edited April 2016
    How is the new update fellas? How much did it improve the game?
  • KamPushMeKamPushMe Posts: 7,660 ✭✭✭✭✭
  • ethosethos Posts: 1,745 ✭✭✭✭✭
    edited April 2016
    Incursion is tough. Got to the last part wave 15/15 and wiped -.-;

    Should beat it tomorrow tho. Liking the new update. Can't imagine it on challenging.

    Gear Score at 192 atm
    Every disappointment is a blessing in disguise....

    Causes and effects are not real, but are habits of our mind to make sense of the observation that A often occurs together with or slightly before B. All we can observe are correlations, not causations; from which we make inductive inferences.
  • Inglewood_BInglewood_B Woodz of Inglez Posts: 12,088 ✭✭✭✭✭
    Finally got to 30 and farmed up a few HEs my gear score still low AF tho like 150. I'll be levelin up another character just cause in the meantime

    PSN game tag is Deuce2416
    Quick wit the hands... Readdyyyyyy
    Cincolouis rich
  • ethosethos Posts: 1,745 ✭✭✭✭✭
    edited April 2016
    Best way to farm loot is either Lexington on challenging or named bosses in dz. It'll get you to at least gear Score of 180 ish with the potential to get some green so maybe higher. Still looking for a gold m1a tho lol. Also don't forget to equip as highest lv as possible pistol cause that effete it too. I hardly use mine lol.


    Been messing with these incursions and shit. Got my score up to like 210 but just got few new pieces I didn't equip yet before server went down so could be higher.

    Every disappointment is a blessing in disguise....

    Causes and effects are not real, but are habits of our mind to make sense of the observation that A often occurs together with or slightly before B. All we can observe are correlations, not causations; from which we make inductive inferences.
  • The RecipeThe Recipe Posts: 10,507 ✭✭✭✭✭
    edited April 2016
    Im just kicking the body to see if its dead, this game had potential. Seems as though it has fizzed out.
    StoneColdMikeykzzlsapp08_2001
  • Ghost of JaemoomsGhost of Jaemooms "He didnt get banned until his city started winning.."Posts: 827 ✭✭✭✭
    Has anyone copped the season pass? If so what do you get with it? are there any new boards?


  • qawshunqawshun Posts: 9,082 ✭✭✭✭✭
    Season pass will just give you the other 2 missions that come out larger this year, I'm honestly bored with the game. Still dope but boring now
    "lose money or lose sleep"
    daily_gifdump_123_05.giftumblr_me2cb1Jh511r74705o1_r1_500.gif[img][/img]ba1mo79oaeod.png
    not_osirus_jenkins
  • The RecipeThe Recipe Posts: 10,507 ✭✭✭✭✭
    qawshun wrote: »
    Season pass will just give you the other 2 missions that come out larger this year, I'm honestly bored with the game. Still dope but boring now

    Thats the issue with these types of games, thats why I was concerned about the end game because once you hit max level thats all you have left even if the core game is dope.
  • ethosethos Posts: 1,745 ✭✭✭✭✭
    edited April 2016
    Shit still fun to me but I usually run wit my people. If you not playing with friends game can not be as fun though. But now people getting geared up and lvd up in dz, it be fun as hell. Yesterday was like 25 people back and forth going Rouge and shit. First time I ever seen it that live.

    They do got to many glitches though. Never seen so many glitches in a game in my life. Hopefully they iron shit out and can get to business.
    Every disappointment is a blessing in disguise....

    Causes and effects are not real, but are habits of our mind to make sense of the observation that A often occurs together with or slightly before B. All we can observe are correlations, not causations; from which we make inductive inferences.
    The RecipeThe Recipe
  • qawshunqawshun Posts: 9,082 ✭✭✭✭✭
    I agree about the glitches, it's crazy but this game needs a lot more meat, the incursion is cool but damn that's it one more hard as board and then one more in the summer another in the winter ?!?! May 10 uncharted gonna take this slot and might not be giving it back
    "lose money or lose sleep"
    daily_gifdump_123_05.giftumblr_me2cb1Jh511r74705o1_r1_500.gif[img][/img]ba1mo79oaeod.png
  • The RecipeThe Recipe Posts: 10,507 ✭✭✭✭✭
    ethos wrote: »
    Shit still fun to me but I usually run wit my people. If you not playing with friends game can not be as fun though. But now people getting geared up and lvd up in dz, it be fun as hell. Yesterday was like 25 people back and forth going Rouge and shit. First time I ever seen it that live.

    They do got to many glitches though. Never seen so many glitches in a game in my life. Hopefully they iron shit out and can get to business.

    Thats good to hear cuz I still wanna pick this up.
  • Serious Juice MayneSerious Juice Mayne Posts: 5,770 ✭✭✭✭✭
    Game sucks dick straight up
    Ghost of Jaemoomsethos
  • ethosethos Posts: 1,745 ✭✭✭✭✭
    edited April 2016
    The Recipe wrote: »
    ethos wrote: »
    Shit still fun to me but I usually run wit my people. If you not playing with friends game can not be as fun though. But now people getting geared up and lvd up in dz, it be fun as hell. Yesterday was like 25 people back and forth going Rouge and shit. First time I ever seen it that live.

    They do got to many glitches though. Never seen so many glitches in a game in my life. Hopefully they iron shit out and can get to business.

    Thats good to hear cuz I still wanna pick this up.

    Ya if you got a group of friends it's fun. When it first started nothing happened in the dz, but they lowered how much money and xp you lose when you die so now mofos be hitting you up for no reason even if you look at em wrong lol. I do too, can't front.

    And I aint gonna front I'm using glitches too while they here to get up ahead and stay competitive. Currently using a sweet spot to power level in dz lol. At lv 89 atm. --kanye shrug--
    Every disappointment is a blessing in disguise....

    Causes and effects are not real, but are habits of our mind to make sense of the observation that A often occurs together with or slightly before B. All we can observe are correlations, not causations; from which we make inductive inferences.
    The Recipe
  • 1CK1S1CK1S Posts: 27,472 ✭✭✭✭✭
    The Division DLC's delayed so Ubisoft can focus on fixing the core game

    ys2aEhNiGJSnfTgHhf2YnZ-1200-80.jpg

    Ubisoft is hitting pause on The Division's DLC release schedule and turning its attention to the core game instead. A post on the game's official website today announced that the developers have decoupled plans for the next big update from Survival, The Division's second paid DLC expansion.

    Ubisoft says it's going to focus on fixing a bunch of The Division's persistent glitches and mechanical headaches instead. Here's the target list "for update 1.4 and beyond":

    Fixing bugs, including those listed in our Known Issues as well as many other ones:

    - Making loot drops more relevant to the player
    - Enemy difficulty and time to kill
    - Gear Sets and weapons rebalancing
    - Solo player experience
    - Dark Zone and PvP balancing
    - Quality of life additions based on community suggestions (such a weapon skins no longer taking inventory space)

    The Division players have dealt with enemies that feel like mutant bullet sponges and assorted loot problems since the game came out in March. It's good to see Ubisoft acknowledge that its current approach to post-launch support isn't working well enough and take the initiative to improve it. Though folks who bought the Season Pass and expected timely DLC deliveries may be understandably upset.

    Ubisoft now plans to release Update 1.4 in October, while the Survival DLC (which adds a new, extra-hostile environment for Agents to explore) will arrive some time before the end of the year. The third and final season pass expansion, Last Stand, is planned for early 2017.
    I don't have dreams I have goals. Dreams are what you have when you are sleep. Goals are what you strive to reach when you are awake!
    The RecipeBazz-Blouis rich
  • The RecipeThe Recipe Posts: 10,507 ✭✭✭✭✭
    edited August 2016
    Its great to see these developers not giving up on their games after launch and the initial sells what turtle rock is doing with Evolve, Ubisoft with Division to name a few is great for gamers.
    StoneColdMikeyBazz-B
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