After playing this some more, I can confirm that this is an Alpha and NOT a beta. The glitches are so obvious and right in your face; They couldn't have possible release this shit as a beta. This is the console's version of the closed Alpha PC players got a while ago.
They put me on the other team against you and Vibe when you sent me the inv. I told Vibe, "I see you in the bushes nigga" lol.I gotta work tonight but I'll be on there tomorrow.
Man them bushes were good cover, I picked off 4 dudes. I knew someone was gonna kill me from behind, I need to unlock claymores so I'm good when I cover those sites.
I wasn't on last night, had to finish off Breaking Bad.
I'll be on tonight though, around 9 or 10pm Cali time. I was fuckin' up dudes this morning, shit is easy now. One thing is people gotta stop bunching up in one spot. My whole squad was taken out with a rocket launcher. We were pinned down going underground into the subway. Shit was dope though because you had to figure out how to catch them sleepin for a second to flank, I got by and took out 4 guys in one subway car with my grenade. Shit opened up my whole team to finally come in.
^^ i gotta work tonight til the end of the week (I work overnight) so unless you're on anytime before 6 PM, I'll catch you on this next week.
Co-sign on the team bunching up in one corner. I got a triple kill on a squad when they were all camped down a tight hallway. I went 50-21 that match. I just unlocked the M320. I don't usually snipe but that first sniper rifle (I forget the name of it) goes ham.
Battlefield 3 holds the weight of the gaming world on its shoulders. With the unavoidable comparison to Call of Duty, all eyes are on DICE and EA create something awesome. Since June, we've seen little to no news of progress beyond several demos of Operation Metro, a touch of the campaign, and a glimpse of what it's like to fly jets. Additionally, the public beta birthed widespread concern over whether or not the game can live up to the hype. With just over two weeks until the game arrives on store shelves, this dearth of info served as a red flag -- until now. After tackling a combination of single player, co-op, and multiplayer in a fresh build of Battlefield 3, I must say I'm pleasantly surprised.
Is it as glitchy as the beta? Not in my experience. If you've noticed, the beta hasn't updated on consoles and the build available to the public is over six weeks old. My time spent with these maps on PC and PS3 flowed smoothly the entire time. I never saw anyone fall through the map and no long-neck avatars squirmed across the ground twitching. Not only that, enemies appear to take more damage to kill -- another qualm I had with what I'd played before the latest demo. Steady aim is paramount to success and I'd often have to run down a wounded player to finish them off. I too escaped death a few times after absorbing some damage and rushing to safety.
As a match faded in on a level called Operation Firestorm, I breathed a sigh of relief. The map is enormous. Built for 64 players on PC, this Conquest map screams Battlefield through and through. Tanks, jeeps, and buggies rumble across the desert while jets and helicopters tear through the skies. Burning oil fields decorate the horizon with black smoke, and the sheer scale of the experience feels like a return to the series' roots. Running (as well as driving or flying) from point to point to raise my team's flag felt great and I couldn't help but forget my growing concerns from what I'd experienced of Battlefield 3 in the past.
This feeling continued on a smaller map called Grand Bazaar that featured tanks rumbling through the town square, and tight nooks and crannies dotting the shuttered store fronts of the level's marketplace. Fighting through the objectives in this map showed off destruction, allowing you to blow holes in walls to make your own doors and get through buildings quickly. The balance of tight corridors and a wide open center area made for a great balance, and again a better representation of the series' aim than the narrow length of Operation Metro.
While it's too early to make any calls on Battlefield 3's narrative, a few campaign levels show a familiar storytelling device. Set against the interrogation of a Sergeant Blackburn, the actual campaign levels are memories the Sergeant recollects to two suits prodding him for info about a New York terror plot. Remember how each level of Call of Duty: Black Ops played out as a memory of the protagonist?
Without spoiling the story, there are a few key elements of the single player experience to discuss. The levels do force a certain linearity that strays from the more open levels of Battlefield: Bad Company 2. But after seeing a greater portion of the game than our last preview, the levels do break into larger, open firefights. The only problem is that the enemies then spawn from set points and seem to suffer from a Medal of Honor-ish "enemy dispenser" problem.
You can't buzz the tower (in campaign).
One fun level from the campaign showed off an interesting approach. Stepping into the shoes of a female pilot you take the backseat of a fighter jet, taking off from an aircraft carrier and shooting down enemy Migs north of Tehran. While you're not in control, you're tasked with spotting jets chasing you, releasing flares to avoid incoming missiles, and locking on to bad guys when you have the shot. It's a refreshing balance to the levels set shooting your way through tight Middle Eastern marketplaces and rubble.
Still curious about more ways to play? Meet co-op. Co-op levels are separate from the single player campaign but revolve around scenarios linked into the main story. I'd liken the experience to a roaming survival mode. Each map has an objective or task, and you and your partner need to stay alive to accomplish that feat. Thus, you need to stay alive as enemy after enemy burst through doors and try to take you down -- at least in the level entitled Hit and Run that I played. With only a handful of time spent in this mode, it feels like fun additional content to keep the fight going outside of the main story.
The streets aren't safe.
The final version of Battlefield 3 still isn't ready for us to review and DICE have been frantically implementing notes from the beta into their current build. What I experienced of the game still revealed some minor glitches, but it's come a long way from the beta you might be playing right now. While the campaign may hold shadows of familiarity and clich�, the multiplayer places its best foot forward and looks to please longtime fans of the Battlefield series itching to drive and fly to online glory.
A SELECTION OF CHANGES FROM OPEN BETA TO FINAL, PART 1
(Not a complete list – for up to date news, visit the News section in Battlelog)
* Fixed occasional client crash when reviving.
* Fixed killcam showing glitched area under map if your killer is dead.
* Issue with spawning on dead squad mates fixed.
* Fixed a bug where shooting at a moving enemy could cause more than the intended amount of damage.
* Crosshairs for shotguns have been replaced with a new, thinner, art.
* A subtle low health screen effect has been added.
* Tweaked scores of Medals and Service Stars.
* Tweaked the Rank progression.
* Pushing prone on console will not play the animation twice.
* Fixed loss of Squad Leader after EOR at some times.
* Framerate stability fixes.
* The 3D spotting icons has been tweaked to better match the target’s visibility. Icons will show frequently less on mostly obscured targets.
* Fixed issue with crosshair disappearing after round transition.
* Fixed issue with crosshair disappearing after trying to deploy while the countdown timer still active.
* Squad list now shows specializations chosen, VOIP activity and dead squad mates.
* Non working options in squad menu fixed: "Private" flag and "Switch Teams".
We’re more than half way through the open beta and thrilled to see so many people still enjoying the game while continuing to give us great feedback. As part of our dedication to showing you how your feedback is directly affecting and improving Battlefield 3, here are the latest Top-Ten Community Issues that we’re addressing.
1. Squad issues: Cannot play with friends within same squad, squads get split up onto opposite teams, etc.
There will be improved squad functionality in the retail game (including but not limited to): the ability to create squads prior to launching into a game, sticking with your squad when joining a game and continuing together through future games (If team balance on the server allows it), inviting friends to a squad and changing squads once in game.
2. Regarding additional Open Beta content and fixes/patches for consoles, including PlayStation 3 issues with chat and party systems
While we would like to patch the Open Beta, DICE is currently focusing its available resources on polishing the retail game.
3. Will DICE have enough time to iron out everything by release?
Please see General Manager Karl Magnus Troedsson's blog post regarding this question.
4. Can we have ability to change settings/options before deployment into match on PC?
The ability to modify your settings via the deploy screen has been added into the retail game.
5. Issues with terrain stability and “falling into the map” on Operation Métro
This has been fixed for the beta via a server side update.
6. Kill cam sometimes zooms out too far or outside the map
This has been fixed for the launch of the retail game.
7. A bug that sometimes keeps some players from being able to sprint
This has been fixed for the launch of the retail game.
8. Screen flickering/stuttering. Blue screen remains after respawn. Game locks up after deploying C4 (360)
This has been fixed for the launch of the retail game.
9. Downed bodies appear to be dead, but are not
The DICE team has been looking into this issue – which is caused by a combination of incidents in a confined area - and are working hard to address the issue for the launch of the retail game.
10. Why is the hit detection seemingly different from Battlefield: Bad Company 2?
The netcode is one of the many things that we are testing as part of the Open Beta and is not necessarily reflective of the final retail game. The DICE team appreciates and has heard the feedback you’ve provided and is further optimizing online play.
Don’t forget to keep submitting your ideas and issues to the Battlelog forums. Thanks to your help and participation we’re on track to make Battlefield 3 our greatest game to date!
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their not the same person...
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0 • Wack Feelings Nosign Cosign Ether GOAT LOL •Since its two different type of games, then ...............
(common sense)
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0 • Wack Feelings Nosign Cosign Ether GOAT LOL •- Spam
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0 • Wack Feelings Nosign Cosign Ether GOAT LOL •They put me on the other team against you and Vibe when you sent me the inv. I told Vibe, "I see you in the bushes nigga" lol.I gotta work tonight but I'll be on there tomorrow.
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0 • Wack Feelings Nosign Cosign Ether GOAT LOL •I wanna use the iron sights and they just put some gay scope on it
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0 • Wack Feelings Nosign Cosign Ether GOAT LOL •When you respawn choose square I think to edit your classes then choose the gun, and there should be options to change/remove your shit...
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0 • Wack Feelings Nosign Cosign Ether GOAT LOL •I think its because alot of the ppl playing have no idea how to play BF, defending was hard as fuck against a good team in BC2
even if they didnt arm the m com they would take it out with explosives some way
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0 • Wack Feelings Nosign Cosign Ether GOAT LOL •- Spam
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0 • Wack Feelings Nosign Cosign Ether GOAT LOL •You gonna be on tonight?
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0 • Wack Feelings Nosign Cosign Ether GOAT LOL •I'll be on tonight though, around 9 or 10pm Cali time. I was fuckin' up dudes this morning, shit is easy now. One thing is people gotta stop bunching up in one spot. My whole squad was taken out with a rocket launcher. We were pinned down going underground into the subway. Shit was dope though because you had to figure out how to catch them sleepin for a second to flank, I got by and took out 4 guys in one subway car with my grenade. Shit opened up my whole team to finally come in.
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0 • Wack Feelings Nosign Cosign Ether GOAT LOL •Co-sign on the team bunching up in one corner. I got a triple kill on a squad when they were all camped down a tight hallway. I went 50-21 that match. I just unlocked the M320. I don't usually snipe but that first sniper rifle (I forget the name of it) goes ham.
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0 • Wack Feelings Nosign Cosign Ether GOAT LOL •Its looks ugly, the map sux, the detection is shit.
Man i hope this so called beta is actually a alpha with all these bugs and shit or im not buying !
You hear me dice !
Still if anyone wants to squad up lol.
dnzrsln
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0 • Wack Feelings Nosign Cosign Ether GOAT LOL •I BEEN telling niggas that this shit is an alpha because this shit is TOO buggy.....and I still fucks with it lol
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0 • Wack Feelings Nosign Cosign Ether GOAT LOL •Battlefield 3 holds the weight of the gaming world on its shoulders. With the unavoidable comparison to Call of Duty, all eyes are on DICE and EA create something awesome. Since June, we've seen little to no news of progress beyond several demos of Operation Metro, a touch of the campaign, and a glimpse of what it's like to fly jets. Additionally, the public beta birthed widespread concern over whether or not the game can live up to the hype. With just over two weeks until the game arrives on store shelves, this dearth of info served as a red flag -- until now. After tackling a combination of single player, co-op, and multiplayer in a fresh build of Battlefield 3, I must say I'm pleasantly surprised.
Is it as glitchy as the beta? Not in my experience. If you've noticed, the beta hasn't updated on consoles and the build available to the public is over six weeks old. My time spent with these maps on PC and PS3 flowed smoothly the entire time. I never saw anyone fall through the map and no long-neck avatars squirmed across the ground twitching. Not only that, enemies appear to take more damage to kill -- another qualm I had with what I'd played before the latest demo. Steady aim is paramount to success and I'd often have to run down a wounded player to finish them off. I too escaped death a few times after absorbing some damage and rushing to safety.
More Battlefield 3 Videos
As a match faded in on a level called Operation Firestorm, I breathed a sigh of relief. The map is enormous. Built for 64 players on PC, this Conquest map screams Battlefield through and through. Tanks, jeeps, and buggies rumble across the desert while jets and helicopters tear through the skies. Burning oil fields decorate the horizon with black smoke, and the sheer scale of the experience feels like a return to the series' roots. Running (as well as driving or flying) from point to point to raise my team's flag felt great and I couldn't help but forget my growing concerns from what I'd experienced of Battlefield 3 in the past.
This feeling continued on a smaller map called Grand Bazaar that featured tanks rumbling through the town square, and tight nooks and crannies dotting the shuttered store fronts of the level's marketplace. Fighting through the objectives in this map showed off destruction, allowing you to blow holes in walls to make your own doors and get through buildings quickly. The balance of tight corridors and a wide open center area made for a great balance, and again a better representation of the series' aim than the narrow length of Operation Metro.
More Battlefield 3 Videos
While it's too early to make any calls on Battlefield 3's narrative, a few campaign levels show a familiar storytelling device. Set against the interrogation of a Sergeant Blackburn, the actual campaign levels are memories the Sergeant recollects to two suits prodding him for info about a New York terror plot. Remember how each level of Call of Duty: Black Ops played out as a memory of the protagonist?
Without spoiling the story, there are a few key elements of the single player experience to discuss. The levels do force a certain linearity that strays from the more open levels of Battlefield: Bad Company 2. But after seeing a greater portion of the game than our last preview, the levels do break into larger, open firefights. The only problem is that the enemies then spawn from set points and seem to suffer from a Medal of Honor-ish "enemy dispenser" problem.
You can't buzz the tower (in campaign).
One fun level from the campaign showed off an interesting approach. Stepping into the shoes of a female pilot you take the backseat of a fighter jet, taking off from an aircraft carrier and shooting down enemy Migs north of Tehran. While you're not in control, you're tasked with spotting jets chasing you, releasing flares to avoid incoming missiles, and locking on to bad guys when you have the shot. It's a refreshing balance to the levels set shooting your way through tight Middle Eastern marketplaces and rubble.
Still curious about more ways to play? Meet co-op. Co-op levels are separate from the single player campaign but revolve around scenarios linked into the main story. I'd liken the experience to a roaming survival mode. Each map has an objective or task, and you and your partner need to stay alive to accomplish that feat. Thus, you need to stay alive as enemy after enemy burst through doors and try to take you down -- at least in the level entitled Hit and Run that I played. With only a handful of time spent in this mode, it feels like fun additional content to keep the fight going outside of the main story.
The streets aren't safe.
The final version of Battlefield 3 still isn't ready for us to review and DICE have been frantically implementing notes from the beta into their current build. What I experienced of the game still revealed some minor glitches, but it's come a long way from the beta you might be playing right now. While the campaign may hold shadows of familiarity and clich�, the multiplayer places its best foot forward and looks to please longtime fans of the Battlefield series itching to drive and fly to online glory.
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0 • Wack Feelings Nosign Cosign Ether GOAT LOL •(Not a complete list – for up to date news, visit the News section in Battlelog)
* Fixed occasional client crash when reviving.
* Fixed killcam showing glitched area under map if your killer is dead.
* Issue with spawning on dead squad mates fixed.
* Fixed a bug where shooting at a moving enemy could cause more than the intended amount of damage.
* Crosshairs for shotguns have been replaced with a new, thinner, art.
* A subtle low health screen effect has been added.
* Tweaked scores of Medals and Service Stars.
* Tweaked the Rank progression.
* Pushing prone on console will not play the animation twice.
* Fixed loss of Squad Leader after EOR at some times.
* Framerate stability fixes.
* The 3D spotting icons has been tweaked to better match the target’s visibility. Icons will show frequently less on mostly obscured targets.
* Fixed issue with crosshair disappearing after round transition.
* Fixed issue with crosshair disappearing after trying to deploy while the countdown timer still active.
* Squad list now shows specializations chosen, VOIP activity and dead squad mates.
* Non working options in squad menu fixed: "Private" flag and "Switch Teams".
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0 • Wack Feelings Nosign Cosign Ether GOAT LOL •1. Squad issues: Cannot play with friends within same squad, squads get split up onto opposite teams, etc.
There will be improved squad functionality in the retail game (including but not limited to): the ability to create squads prior to launching into a game, sticking with your squad when joining a game and continuing together through future games (If team balance on the server allows it), inviting friends to a squad and changing squads once in game.
2. Regarding additional Open Beta content and fixes/patches for consoles, including PlayStation 3 issues with chat and party systems
While we would like to patch the Open Beta, DICE is currently focusing its available resources on polishing the retail game.
3. Will DICE have enough time to iron out everything by release?
Please see General Manager Karl Magnus Troedsson's blog post regarding this question.
4. Can we have ability to change settings/options before deployment into match on PC?
The ability to modify your settings via the deploy screen has been added into the retail game.
5. Issues with terrain stability and “falling into the map” on Operation Métro
This has been fixed for the beta via a server side update.
6. Kill cam sometimes zooms out too far or outside the map
This has been fixed for the launch of the retail game.
7. A bug that sometimes keeps some players from being able to sprint
This has been fixed for the launch of the retail game.
8. Screen flickering/stuttering. Blue screen remains after respawn. Game locks up after deploying C4 (360)
This has been fixed for the launch of the retail game.
9. Downed bodies appear to be dead, but are not
The DICE team has been looking into this issue – which is caused by a combination of incidents in a confined area - and are working hard to address the issue for the launch of the retail game.
10. Why is the hit detection seemingly different from Battlefield: Bad Company 2?
The netcode is one of the many things that we are testing as part of the Open Beta and is not necessarily reflective of the final retail game. The DICE team appreciates and has heard the feedback you’ve provided and is further optimizing online play.
Don’t forget to keep submitting your ideas and issues to the Battlelog forums. Thanks to your help and participation we’re on track to make Battlefield 3 our greatest game to date!
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0 • Wack Feelings Nosign Cosign Ether GOAT LOL •