The Stunning Gameplay of Assassin's Creed III

joshuaboyjoshuaboy Posts: 9,189

Bears. Rope darts. Forest combat. We break down why we're so impressed with ACIII - and its new trailer.


Though Ubisoft has teased Assassin's Creed III in a variety of ways so far, even releasing a teaser earlier this week, the publisher has yet to widely and publicly debut an extensive look at the next installment of its hit franchise. Save for the fortunate folks at PAX East and a handful of journalists, few have really seen the game in action for more than a brief second. Until now.

This morning a full, 90-second trailer for ACIII was released, giving all of you a fantastic look at everything we've only been able to describe and show in still images. You'll note at the end of the trailer that you see a small quote from a previous article of ours, where we called the game 'stunning'. We thought it would only be appropriate to pull out ten examples that show just why we're using that word for this game, along with a couple lingering questions we have now that we've digested this new footage.

Keep in mind we still have a video-based Rewind Theater coming later today, featuring an entirely different angle on the world of ACIII. Stay tuned for that.


1. A Chilling Jungle

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One of the key ideas behind Assassin's Creed III is wilderness, and the fact that North America in the late 1700s was not nearly as civilized or densely populated as Europe. That means the new hero, Connor, needs a new type of environment to work in, and Ubisoft chose to leverage the dense forests and terrain surrounding the colonies of that era. Not quite content to just use these areas as mere settings, players will be able to use the environment to their advantage, stalking their prey like never before.


2. The New Rooftop

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Walls are now trees. Branches will become the ledges and ropes that used to connect so many buildings in European cities. You'll notice towards the bottom left of this screen that small branches stick out from the tree, conveniently providing Connor a path up while standing out due to the eternally-fresh snow. It's good to see that Ubisoft is finding ways to turn this forest into a playground, even if they have to "game" things a little bit so players can logically find their way around. One thing we're interesting to find out one of these days - just what percentage of the world is able to be played in, and what is there strictly for show.


3. The Bear

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Bears. Previous Assassin's Creed installments have forced players against a variety of human opponents, but with a vast wilderness comes new threats - and it would see logical they pose a different kind of challenge.

We're not expecting the bears to get up on their hind legs and fist fight Connor (though that would be kind of awesome in a hilariously awful sort of way), nor are we expecting to have to do too much beyond dodging and counter-attacking, but the fact that nature will pose its own challenges is thrilling. We've heard there is also a larger currency to the game that involves hunting and more resource-based trading, and that effectively killing animals plays into that. The fact that Ubi has not only put bears in this game, but put them there for a reason, is very exciting.


4. The Field of Battle

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In one of our previous articles, we described witnessing an epic battle that placed Connor directly in the middle of clashing British and Colonial forces. This is a brief glimpse of what the trailer shows, with thousands of British firing off their muskets at the rag-tag remnants of their opposition. You can see a hill in the distance. That's where Connor's target is - a British officer, who is definitely about to have the worst day of his life.

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